Less prep, same chaos

Open the file.
Run it tonight.

Adventures, battle maps, VTT tokens, and a couple of things for younger players, made by one person trying to keep prep short enough that game night still happens.

Goblins GO BOOM fantasy adventure cover
Built to runMeant to be read out loud mid-session, when you're three minutes from a TPK and need the sentence to just work.
Visual assets includedMaps, tokens, and portraits show up when an adventure actually needs them.
Made for real schedulesOne-shots you can run on a Tuesday, plus a few things built for family night.
Pick your table

Three ways into the world.

A full one-shot, some maps for a campaign you're already running, or a first RPG for a kid who wants in. Start with whichever one's actually the problem right now.

Adventures

One-shots and short campaigns with a hook that lands and a villain worth remembering. Enough structure to run cold, without turning into three hours of boxed text.

Browse adventures →

Maps & Tokens

Maps and tokens for Roll20, Foundry, or a printer, built around one location or creature type instead of a generic bundle.

Browse assets →

Young Heroes

Simple story-first games for ages 3–7, where counting and comparing become part of the adventure instead of a worksheet with a dragon sticker on it.

See how it works →
Featured releases

Drop one into your next game.

Every listing lives on Etsy. That's where checkout and delivery happen.

Goblins GO BOOM cover art
Adventure

Goblins GO BOOM

A level 3–5 demolition dungeon that ends with the ceiling coming down. Custom enemies, explosive hazards, maps and tokens included.

View on Etsy →
The Grand Carnage cover art
Adventure

The Grand Carnage

A levels 10–12 tournament in the Abyss. Rivals worth remembering, trials that can go wrong, and a win that has to be earned.

View on Etsy →
The Pale Jester’s Theatre cover art
Adventure

The Pale Jester’s Theatre

A psychological Feywild adventure built around an Archfey who treats friendship like a prop in someone else's play.

View on Etsy →
The Common Accord cover art
Adventure

The Common Accord

An infernal tavern mystery for levels 5–8. A real investigation, devilish contracts, maps, tokens, and portraits.

View on Etsy →
Free table-ready encounter

The Exploding Fuse Room

A short goblin-mine encounter with a countdown you can see, a room full of panicked miners, and more than one way to win. Print it or just run it off your phone.

Get the free encounter →
“Well laid out and a great one-shot or side quest to include in your campaign!”— Bekah, Etsy review of The Pale Jester’s Theatre