Young Heroes · Standalone one-shot

The Great Dad Joke Heist

A Father's Day one-shot built around a stolen punchline, where bad jokes are basically a game mechanic.

The Great Dad Joke Heist cover art

A Father's Day one-shot built around a stolen punchline, where bad jokes are basically a game mechanic.

  • TableDad (or another grown-up) and kids together
  • Character rulesSimple Hero rules for younger kids, real 3rd-level D&D for older kids, playable at the same table
  • OccasionFather's Day (or anytime)
  • SeriesStandalone (not part of Kingdom of Numeria)

What's included

  • A 21-page, complete 3-act one-shot with a full stat block for Sourfang, a joke-hoarding young dragon
  • The Simple Hero rules: a 5-step character sheet (Hearts, Hero Tags, a Helpful Item, a Special Move) so a young kid can build a hero in minutes
  • A Dad Sidekick stat block built to protect and encourage kid heroes, not steal the spotlight
  • 6 joke-themed magic item rewards and a 20-entry dad joke table
  • A printable character sheet
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What it is

The Great Dad Joke Heist is a standalone one-shot built to run with a mixed-age family table at once. A dragon named Sourfang has stolen every punchline in the village of Punbarrel, including Dad's own joke, and the party has to get them back before the festival starts. Younger kids build a hero in five simple steps (a name, Hearts, three Hero Tags, an item, one Special Move); older kids can bring a normal 3rd-level D&D character. Both play the same adventure side by side, and Dad gets his own stat block built to protect and hype up the kids rather than steal the spotlight.

Best for

A family table with a mix of ages: one adult, plus one or more kids anywhere from very young to full D&D-ready, who want to play together instead of splitting into a “kids' table” and a “real” table. Works well for Father's Day, but nothing about it is date-locked.

What the Game Master should know

The adventure includes conversion notes throughout, so when a Simple Hero and a full D&D character are in the same scene, you're never guessing how their actions compare. Sourfang is written as possessive and easily talked down rather than a fight-to-the-death villain, so the ending genuinely depends on how the table handles him: convince him, make him laugh, disable his hoard-stone, or just fight. It's a standalone story, not part of the Kingdom of Numeria series, so it works as a first session even if you haven't played those.

FAQ

Is this part of the Kingdom of Numeria series?

No, it's a standalone one-shot.

What ages does this work for?

It's built for a mixed-age table: younger kids use the built-in Simple Hero rules, older kids can use a normal 3rd-level D&D character, and both play together.

Do I need to already own D&D books to run this?

No. The Simple Hero rules are a complete, self-contained system on their own. Full D&D character rules only come into play if an older kid brings one.

How do I get it?

It's an instant digital download through Etsy.